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Anvil Paladin
Anvil Aerospace

Anvil Paladin

Gunship

ANVL_Paladin

  • ManufacturerAnvil Aerospace
  • RoleGunship
  • Crew4
  • component slots30
  • weapon slots8

Data as of: sc-alpha-4.10.0__4.10.193.11644

What should the ship be good at?

Each mode weights different figures. The weights live in profile files, not in the program.

What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.

Stock · Loadout

For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.

Weapons

  • Weapon #1S5
    CF-557-Galdereen-Repetierer
  • Weapon #2S5
    CF-557-Galdereen-Repetierer
  • Weapon #3S5
    CF-557-Galdereen-Repetierer
  • Weapon #4S5
    CF-557-Galdereen-Repetierer
  • Weapon #5S4
    CF-447-Rhino-Repetierer
  • Weapon #6S4
    CF-447-Rhino-Repetierer
  • Weapon #7S4
    CF-447-Rhino-Repetierer
  • Weapon #8S4
    CF-447-Rhino-Repetierer

Power plants

  • Power plant #1S2
    Maelstrom
  • Power plant #2S2
    Maelstrom
  • Power plant #3S2
    Maelstrom

Coolers

  • Cooler #1S2
    Arctic
  • Cooler #2S2
    Arctic

Shields

  • Shield #1S3
    Stronghold

Radar

  • Radar #1S2
    Epier

Hydrogen fuel tanks

  • Hydrogen fuel tank #1S1
    Interner Tank
    figures missing

Quantum fuel tanks

  • Quantum fuel tank #1S1
    Interner Tank
    figures missing

Quantum drive

  • Quantum drive #1S2
    SparkFire

Hydrogen intakes

  • Hydrogen intake #1S1
    Paladin

Missiles

  • Missile #1S3
    Arrester-III-Rakete
  • Missile #2S3
    Arrester-III-Rakete
  • Missile #3S3
    Arrester-III-Rakete
  • Missile #4S3
    Arrester-III-Rakete
  • Missile #5S4
    Raptor-IV-Rakete
  • Missile #6S3
    Arrester-III-Rakete
  • Missile #7S3
    Arrester-III-Rakete
  • Missile #8S3
    Arrester-III-Rakete
  • Missile #9S3
    Arrester-III-Rakete
  • Missile #10S4
    Raptor-IV-Rakete

Batteries

  • Battery #1S1
    EMPTY
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