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Anvil Lightning F8C Plat
Anvil Aerospace

Anvil Lightning F8C Plat

Heavy Fighter

ANVL_Lightning_F8C_Plat

  • ManufacturerAnvil Aerospace
  • RoleHeavy Fighter
  • Crew1
  • component slots28
  • weapon slots8

Data as of: sc-alpha-4.10.0__4.10.193.11644

What should the ship be good at?

Each mode weights different figures. The weights live in profile files, not in the program.

What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.

Stock · Loadout

For 5 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.

Hydrogen intakes

  • Hydrogen intake #1S1
    Lightning F8
  • Hydrogen intake #2S1
    Lightning F8

Hydrogen fuel tanks

  • Hydrogen fuel tank #1S1
    Interner Tank
    figures missing
  • Hydrogen fuel tank #2S1
    Interner Tank
    figures missing

Power plants

  • Power plant #1S2
    Maelstrom

Coolers

  • Cooler #1S1
    Polar
  • Cooler #2S1
    Polar

Shields

  • Shield #1S2
    Sheut
  • Shield #2S2
    Sheut

Quantum drive

  • Quantum drive #1S1
    Expedition

Quantum fuel tanks

  • Quantum fuel tank #1S1
    Interner Tank
    figures missing

Radar

  • Radar #1S1
    Ecouter

Weapons

  • Weapon #1S3
    CF-337-Panther-Repetierer
  • Weapon #2S3
    CF-337-Panther-Repetierer
  • Weapon #3S3
    Tarantula-GT-870-MK3-Kanone
  • Weapon #4S3
    Tarantula-GT-870-MK3-Kanone
  • Weapon #5S2
    Tarantula-GT-870-MK2-Kanone
  • Weapon #6S2
    Tarantula-GT-870-MK2-Kanone
  • Weapon #7S2
    CF-227-Badger-Repetierer
    figures missing
  • Weapon #8S2
    CF-227-Badger-Repetierer
    figures missing

Missiles

  • Missile #1S2
    Ignite-II-Rakete
  • Missile #2S2
    Ignite-II-Rakete
  • Missile #3S2
    Ignite-II-Rakete
  • Missile #4S2
    Ignite-II-Rakete
  • Missile #5S2
    Ignite-II-Rakete
  • Missile #6S2
    Ignite-II-Rakete
  • Missile #7S2
    Ignite-II-Rakete
  • Missile #8S2
    Ignite-II-Rakete
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