Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 3 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Power plants
Power plant #1S2
Maelstrom
Coolers
Cooler #1S1
Bracer
Cooler #2S1
Bracer
Shields
Shield #1S1
AllStop
Shield #2S1
AllStop
Shield #3S1
AllStop
Radar
Radar #1S1
Ecouter
Hydrogen intakes
Hydrogen intake #1S1
Hornet F7cm Mk2
Hydrogen intake #2S1
Hornet F7cm Mk2
Hydrogen fuel tanks
Hydrogen fuel tank #1S1
Interner Tank
figures missing
Hydrogen fuel tank #2S1
Interner Tank
figures missing
Quantum drive
Quantum drive #1S1
Eos
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Weapons
Weapon #1S3
CF-337-Panther-Repetierer
Weapon #2S3
CF-337-Panther-Repetierer
Weapon #3S4
Revenant-Gatling
Weapon #4S4
Revenant-Gatling
Weapon #5S3
CF-337-Panther-Repetierer
Weapon #6S3
CF-337-Panther-Repetierer
Missiles
Missile #1S1
Spark-I-Rakete
Missile #2S1
Spark-I-Rakete
Missile #3S1
Spark-I-Rakete
Missile #4S1
Spark-I-Rakete
Missile #5S1
Spark-I-Rakete
Missile #6S1
Spark-I-Rakete
Missile #7S1
Spark-I-Rakete
Missile #8S1
Spark-I-Rakete
Missile #9S2
Ignite-II-Rakete
Missile #10S2
Ignite-II-Rakete
Missile #11S2
Ignite-II-Rakete
Missile #12S2
Ignite-II-Rakete
Missile #13S2
Ignite-II-Rakete
Missile #14S2
Ignite-II-Rakete
Missile #15S2
Ignite-II-Rakete
Missile #16S2
Ignite-II-Rakete
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