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Anvil Gladiator
Anvil Aerospace

Anvil Gladiator

Bomber

ANVL_Gladiator

  • ManufacturerAnvil Aerospace
  • RoleBomber
  • Crew2
  • component slots27
  • weapon slots4

Data as of: sc-alpha-4.10.0__4.10.193.11644

What should the ship be good at?

Each mode weights different figures. The weights live in profile files, not in the program.

What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.

Stock · Loadout

For 3 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.

Power plants

  • Power plant #1S2
    Maelstrom

Coolers

  • Cooler #1S1
    Bracer
  • Cooler #2S1
    Bracer

Shields

  • Shield #1S2
    FullStop

Radar

  • Radar #1S1
    Ecouter

Hydrogen intakes

  • Hydrogen intake #1S1
    Gladiator
  • Hydrogen intake #2S1
    Gladiator

Hydrogen fuel tanks

  • Hydrogen fuel tank #1S1
    Interner Tank
    figures missing
  • Hydrogen fuel tank #2S1
    Interner Tank
    figures missing

Quantum drive

  • Quantum drive #1S1
    Beacon

Quantum fuel tanks

  • Quantum fuel tank #1S1
    Interner Tank
    figures missing

Weapons

  • Weapon #1S4
    CF-447-Rhino-Repetierer
  • Weapon #2S4
    CF-447-Rhino-Repetierer
  • Weapon #3S3
    CF-337-Panther-Repetierer
  • Weapon #4S3
    CF-337-Panther-Repetierer

Missiles

  • Missile #1S3
    Arrester-III-Rakete
  • Missile #2S3
    Arrester-III-Rakete
  • Missile #3S2
    Ignite-II-Rakete
  • Missile #4S2
    Ignite-II-Rakete
  • Missile #5S2
    Ignite-II-Rakete
  • Missile #6S2
    Ignite-II-Rakete
  • Missile #7S3
    Arrester-III-Rakete
  • Missile #8S3
    Arrester-III-Rakete
  • Missile #9S2
    Ignite-II-Rakete
  • Missile #10S2
    Ignite-II-Rakete
  • Missile #11S2
    Ignite-II-Rakete
  • Missile #12S2
    Ignite-II-Rakete
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