Each mode weights different figures. The weights live in profile files, not in the program.
What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.
Stock · Loadout
For 2 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.
Radar
Radar #1S3
Resolu
Power plants
Power plant #1S3
SuperDrive
Power plant #2S3
SuperDrive
Hydrogen fuel tanks
Hydrogen fuel tank #1S6
Interner Tank
figures missing
Hydrogen intakes
Hydrogen intake #1S1
Hammerhead
Hydrogen intake #2S1
Hammerhead
Coolers
Cooler #1S3
Mercury
Cooler #2S3
Mercury
Quantum drive
Quantum drive #1S3
Pontes
Quantum fuel tanks
Quantum fuel tank #1S1
Interner Tank
figures missing
Shields
Shield #1S3
SureStop
Shield #2S3
SureStop
Weapons
Weapon #1S4
CF-447-Rhino-Repetierer
Weapon #2S4
CF-447-Rhino-Repetierer
Weapon #3S4
CF-447-Rhino-Repetierer
Weapon #4S4
CF-447-Rhino-Repetierer
Weapon #5S4
CF-447-Rhino-Repetierer
Weapon #6S4
CF-447-Rhino-Repetierer
Weapon #7S4
CF-447-Rhino-Repetierer
Weapon #8S4
CF-447-Rhino-Repetierer
Weapon #9S4
CF-447-Rhino-Repetierer
Weapon #10S4
CF-447-Rhino-Repetierer
Weapon #11S4
CF-447-Rhino-Repetierer
Weapon #12S4
CF-447-Rhino-Repetierer
Weapon #13S4
CF-447-Rhino-Repetierer
Weapon #14S4
CF-447-Rhino-Repetierer
Weapon #15S4
CF-447-Rhino-Repetierer
Weapon #16S4
CF-447-Rhino-Repetierer
Weapon #17S4
CF-447-Rhino-Repetierer
Weapon #18S4
CF-447-Rhino-Repetierer
Weapon #19S4
CF-447-Rhino-Repetierer
Weapon #20S4
CF-447-Rhino-Repetierer
Weapon #21S4
CF-447-Rhino-Repetierer
Weapon #22S4
CF-447-Rhino-Repetierer
Weapon #23S4
CF-447-Rhino-Repetierer
Weapon #24S4
CF-447-Rhino-Repetierer
Missiles
Missile #1S3
Arrester-III-Rakete
Missile #2S3
Arrester-III-Rakete
Missile #3S3
Arrester-III-Rakete
Missile #4S3
Arrester-III-Rakete
Missile #5S3
Arrester-III-Rakete
Missile #6S3
Arrester-III-Rakete
Missile #7S3
Arrester-III-Rakete
Missile #8S3
Arrester-III-Rakete
Missile #9S3
Viper-III-Rakete
Missile #10S3
Viper-III-Rakete
Missile #11S3
Viper-III-Rakete
Missile #12S3
Viper-III-Rakete
Missile #13S3
Viper-III-Rakete
Missile #14S3
Viper-III-Rakete
Missile #15S3
Viper-III-Rakete
Missile #16S3
Viper-III-Rakete
Missile #17S3
Arrester-III-Rakete
Missile #18S3
Arrester-III-Rakete
Missile #19S3
Arrester-III-Rakete
Missile #20S3
Arrester-III-Rakete
Missile #21S3
Arrester-III-Rakete
Missile #22S3
Arrester-III-Rakete
Missile #23S3
Arrester-III-Rakete
Missile #24S3
Arrester-III-Rakete
Missile #25S3
Viper-III-Rakete
Missile #26S3
Viper-III-Rakete
Missile #27S3
Viper-III-Rakete
Missile #28S3
Viper-III-Rakete
Missile #29S3
Viper-III-Rakete
Missile #30S3
Viper-III-Rakete
Missile #31S3
Viper-III-Rakete
Missile #32S3
Viper-III-Rakete
This is an unofficial Star Citizen fan site, not affiliated with the Cloud Imperium group of companies. Star Citizen®, Squadron 42® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All game data, names, places, ships and imagery from the game belong to Cloud Imperium. Non-commercial fan project.