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AEGS Gladius PIR
Aegis Dynamics

AEGS Gladius PIR

Light Fighter

AEGS_Gladius_PIR

  • ManufacturerAegis Dynamics
  • RoleLight Fighter
  • Crew1
  • component slots27
  • weapon slots3

Data as of: sc-alpha-4.10.0__4.10.193.11644

What should the ship be good at?

Each mode weights different figures. The weights live in profile files, not in the program.

What is optimised is projectile velocity. Equal velocity groups are not demonstrably the same as the game’s PIP groups.

Stock · Loadout

For 3 slots of this ship the factory part is not in the catalogue. Those slots do not enter the figures as 0 – they are missing from them.

Power plants

  • Power plant #1S1
    Charger

Coolers

  • Cooler #1S1
    Polar
  • Cooler #2S1
    Polar

Shields

  • Shield #1S1
    SecureHyde
  • Shield #2S1
    SecureHyde

Radar

  • Radar #1S1
    Voir

Hydrogen intakes

  • Hydrogen intake #1S1
    Gladius
  • Hydrogen intake #2S1
    Gladius

Hydrogen fuel tanks

  • Hydrogen fuel tank #1S1
    Interner Tank
    figures missing
  • Hydrogen fuel tank #2S1
    Interner Tank
    figures missing

Quantum drive

  • Quantum drive #1S1
    Expedition

Quantum fuel tanks

  • Quantum fuel tank #1S1
    Interner Tank
    figures missing

Weapons

  • Weapon #1S3
    Mantis-GT-220-Gatling
  • Weapon #2S3
    CF-337-Panther-Repetierer
  • Weapon #3S3
    CF-337-Panther-Repetierer

Missiles

  • Missile #1S2
    Ignite-II-Rakete
  • Missile #2S2
    Ignite-II-Rakete
  • Missile #3S2
    Ignite-II-Rakete
  • Missile #4S2
    Ignite-II-Rakete
  • Missile #5S1
    Marksman-I-Rakete
  • Missile #6S1
    Marksman-I-Rakete
  • Missile #7S1
    Marksman-I-Rakete
  • Missile #8S1
    Marksman-I-Rakete
  • Missile #9S1
    Marksman-I-Rakete
  • Missile #10S1
    Marksman-I-Rakete
  • Missile #11S1
    Marksman-I-Rakete
  • Missile #12S1
    Marksman-I-Rakete
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